1. TL;DR for Busy Players
- Helmets grow in two stages: Enhancement (+40) and Promotion (up to 5 stars). Since the skill multiplier scales with the level, raising one helmet all the way feels far more impactful than spreading resources thin across several.
- The bottleneck changes with the phase. In the Enhancement phase it's Enhancement Stones, so keeping up with Guild Duel and Arms Race matters; once you move into the Promotion phase, the real bottleneck is the Helmet Blueprint you need for each star.
- There's no single 'right' helmet — the right answer is whatever your deck needs. If your damage feels lacking, go for a damage helmet; if your front line is squishy, fill in a survival helmet first.
Let's go through it one piece at a time below.
2. Helmet Growth: Enhancement and Promotion
Helmets grow along two tracks: Enhancement, which raises the level, and Promotion, which adds stars.
Enhancement
- A helmet starts at +0 and gains 1 level per enhancement, up to +40 for a Legendary helmet.
- Enhancing consumes Gold and Helmet Enhancement Stones, and the cost grows as the level goes up.
- Enhancing raises the base stats (ATK, DEF, E.Def, HP) and the multiplier of the helmet's unique skill along with them. Take the Tough Octopus helmet: its HP increase option is 0.2% at +1 but reaches 10% at +40. The same helmet effectively becomes a completely different piece of equipment depending on its enhancement level.
- An additional stat unlocks every 10 levels, one at a time. For the Octopus helmet the order is DEF 3% at +10 → E.Def 3% at +20 → HP 2% at +30 → ATK 2% at +40.


Promotion
- Hitting +40 takes you into the Promotion stage. Promotion doesn't add a star all at once — you raise Tiers, and raising the Tier 5 times earns one star. Stars go up to 5 stars at most.
- Each new star unlocks one Promotion stat. For the Octopus helmet: 1 star CRIT Rate +5% → 2 stars DEF and E.Def 2.5% → 3 stars HP 2.5% → 4 stars ATK 2.5% → 5 stars Critical Damage increase and Damage Reduction against critical hits +15%. The gains are big, which makes Promotion the real late-game push of helmet growth.
- The catch is the cost. Promotion needs Gold and Enhancement Stones plus an extra material called Helmet Core, and at the Tier right before a star (Tier 4 at 0 stars, Tier 4 at 1 star…) it also demands a Helmet Blueprint. This game already has plenty of places to spend Gold, and Helmet Promotion is one of the biggest Gold sinks of them all.


3. Where the Resources Come From
There are many kinds of helmet-related resources, so just sorting out what comes from where gets you halfway done.
Helmet itself: summoned at the Summoning Altar with Helmet Summon Tokens. Tokens drop from various content, and the most generous source is the Helmet Battle Pass (paid).

Helmet Enhancement Stones: Guild Duel and Arms Race are the main sources. That's why joining a guild that can max out Guild Duel points matters more than you'd think, and Arms Race comes back every 4 hours, so build the habit of never missing it.
Helmet Core: obtained at the Forge by dismantling a Legendary helmet. Dismantling refunds the Enhancement Stones you used, but not the Gold, so pick the helmet you'll raise carefully from the start.

Helmet Blueprint: sold in the Honor Shop, but only 5 per month and pricey at that. There are packages too, but those cost even more. Since one is required for every star, this blueprint is the biggest bottleneck of the Promotion phase.

Making Use of the Forge
Helmets below Legendary grade are upgraded in the Forge's Promote menu by merging copies of the same helmet as material (Uncommon → Rare → Epic → Legendary).

If you run out of copies, the Versatile Chameleon helmet can step in as a wildcard. Chameleon helmets exist separately for Uncommon, Rare, and Epic grades, and only when promoting a helmet of the same grade can they be used as material (an Epic Chameleon only for Epic helmet promotion). When gacha luck won't cooperate, it's especially handy for promoting Slaughter Dragon or Wind Unicorn. Those two cost double anyway, so I recommend saving your Chameleons for exactly that.

4. Helmet Types and Stats
There are 12 helmets in total, plus one more — the Versatile Chameleon, which exists purely as Promotion material. Something I noticed while organizing this post: they group neatly by color — pink, gray, yellow, purple, green, and Chameleon.
Pink
Slaughter Dragon: ATK increases every 5 seconds in combat (stackable)
Rapid Rooster: ATK Speed increase
Raging Flamingo: CRIT Rate increase
Gray
Defensive Goblin: DEF increases every 5 seconds in combat (stackable)
Steel Goblin: E.Def increases every 5 seconds in combat (stackable)
Regenerating Diver: recovers HP every 5 seconds in combat
Yellow
Wind Unicorn: increases allies' ATK Speed right after combat starts
Tough Octopus: increases nearby allies' Max HP
Purple
Weakening Jackal: reduces nearby enemies' ATK Speed
Binding Jackal: reduces nearby enemies' movement speed
Burning Jackal: deals Fixed Damage to nearby enemies every second
Green
Flash Bag: teleports behind the enemy line in Stealth when combat starts
Chameleon
Versatile Chameleon: Helmet Promotion material only
To add some recommendations: attack Guardians run Slaughter Dragon if your funds are deep, or Raging Flamingo as the usual pick. Defense favors Regenerating Diver and Tough Octopus, and assassins mostly use Flash Bag. Wind Unicorn is a great helmet too — the price is its only flaw.
5. Wrapping Up — Just the Checklist
- Every 4 hours: Arms Race
- Weekly: Guild Duel (check whether your guild can max out the points)
- Monthly: 5 Helmet Blueprints from the Honor Shop
- Always: think twice before dismantling a Legendary — the Gold doesn't come back
Keep just this much running consistently and your helmets will grow on their own. Everyone, Promotion time — let's gooo!!